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Lina Khan was right

The Verge / 3/20/2026

💬 OpinionSignals & Early TrendsIndustry & Market Moves

Key Points

  • In 2021, Meta rebranded to Meta and pursued a metaverse-focused strategy, releasing an upgraded Quest 2 and planning a higher-end Quest Pro while incurring VR losses.
  • Reports noted Meta planned to spend around $400 million to acquire the VR studio Within (maker of Supernatural), signaling consolidation in VR gaming.
  • A Verge retrospective argues Lina Khan’s antitrust warnings about Meta’s metaverse ambitions were prescient and linked to increased regulatory scrutiny.
  • The piece uses Meta’s metaverse push to illustrate how platform power can affect competition and consumer choice, highlighting regulatory tensions shaping the tech industry’s next phase.
Former FTC Chair Lina Khan with animated sunglasses falling onto her face.
Hindsight is 20/20. | Image: The Verge / Getty Images

In 2021, the virtual world was the future of the internet. The pandemic had sequestered everyone indoors, heightening the appeal of digital communities. Facebook rebranded to Meta - a sign of the tech giant's investment in and commitment to the metaverse as the future of the internet. Despite losing billions in VR, Meta released an upgraded version of the Quest 2 headset and began focusing on launching a higher-end Quest Pro. At the end of the year, it announced its plan to plunk down a rumored $400 million to buy the independent VR gaming studio Within, maker of a popular fitness game called Supernatural. Less than five years later, however …

Read the full story at The Verge.