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Automatic Generation of High-Performance RL Environments

arXiv cs.LG / 3/13/2026

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Key Points

  • The article proposes a reusable recipe that combines a generic prompt template, hierarchical verification, and iterative agent-assisted repair to generate semantically equivalent high-performance RL environments at under $10 in compute cost.
  • It demonstrates three workflows across five environments, including EmuRust achieving a 1.5x PPO speedup and PokeJAX as the first GPU-parallel Pokemon battle simulator with 500M SPS random actions and 15.2M SPS PPO.
  • The results show throughput parity or improvements against existing implementations (MJX 1.04x, Brax 5x at matched GPU batch sizes, and 42x PPO on Puffer Pong) and introduce TCGJax, a deployable JAX Pokemon TCG engine with low overhead.
  • Hierarchical verification yields semantic equivalence and zero sim-to-sim gap across all five environments, and the work discusses contamination-control aspects for agent pretraining data.

Abstract

Translating complex reinforcement learning (RL) environments into high-performance implementations has traditionally required months of specialized engineering. We present a reusable recipe - a generic prompt template, hierarchical verification, and iterative agent-assisted repair - that produces semantically equivalent high-performance environments for <$10 in compute cost. We demonstrate three distinct workflows across five environments. Direct translation (no prior performance implementation exists): EmuRust (1.5x PPO speedup via Rust parallelism for a Game Boy emulator) and PokeJAX, the first GPU-parallel Pokemon battle simulator (500M SPS random action, 15.2M SPS PPO; 22,320x over the TypeScript reference). Translation verified against existing performance implementations: throughput parity with MJX (1.04x) and 5x over Brax at matched GPU batch sizes (HalfCheetah JAX); 42x PPO (Puffer Pong). New environment creation: TCGJax, the first deployable JAX Pokemon TCG engine (717K SPS random action, 153K SPS PPO; 6.6x over the Python reference), synthesized from a web-extracted specification. At 200M parameters, the environment overhead drops below 4% of training time. Hierarchical verification (property, interaction, and rollout tests) confirms semantic equivalence for all five environments; cross-backend policy transfer confirms zero sim-to-sim gap for all five environments. TCGJax, synthesized from a private reference absent from public repositories, serves as a contamination control for agent pretraining data concerns. The paper contains sufficient detail - including representative prompts, verification methodology, and complete results - that a coding agent could reproduce the translations directly from the manuscript.