Automatic Generation of High-Performance RL Environments
arXiv cs.LG / 3/13/2026
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Key Points
- The article proposes a reusable recipe that combines a generic prompt template, hierarchical verification, and iterative agent-assisted repair to generate semantically equivalent high-performance RL environments at under $10 in compute cost.
- It demonstrates three workflows across five environments, including EmuRust achieving a 1.5x PPO speedup and PokeJAX as the first GPU-parallel Pokemon battle simulator with 500M SPS random actions and 15.2M SPS PPO.
- The results show throughput parity or improvements against existing implementations (MJX 1.04x, Brax 5x at matched GPU batch sizes, and 42x PPO on Puffer Pong) and introduce TCGJax, a deployable JAX Pokemon TCG engine with low overhead.
- Hierarchical verification yields semantic equivalence and zero sim-to-sim gap across all five environments, and the work discusses contamination-control aspects for agent pretraining data.
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