RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting
arXiv cs.CV / 3/17/2026
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Key Points
- RetimeGS introduces a continuous-time 4D Gaussian Splatting representation that reduces temporal aliasing and ghosting when rendering frames at arbitrary timestamps.
- The approach explicitly defines the temporal behavior of the 3D Gaussians and uses optical-flow-guided initialization and supervision, plus triple-rendering supervision, to achieve smooth, temporally coherent results under large motions.
- It addresses overfitting at discrete frame indices common in prior 4DGS methods and demonstrates superior quality on datasets with fast motion, non-rigid deformation, and occlusions.
- Experiments show ghost-free rendering and better temporal coherence compared with state-of-the-art methods.
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