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Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists

arXiv cs.CV / 3/11/2026

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Key Points

  • The paper addresses efficiency challenges in learning 3D Gaussians for 3D Gaussian splatting (3DGS), a technique used for constructing radiance fields from multiple posed images.
  • The authors propose novel training strategies and loss functions, including regularly resetting Gaussian scales and introducing an entropy constraint on the alpha blending, to shorten Gaussian lists and improve splatting speed.
  • Their approach makes each Gaussian focus more on dominant pixels, reducing its effect on nearby pixels and resulting in much shorter Gaussian lists per pixel.
  • They also integrate a rendering resolution scheduler that progressively increases resolution to further enhance training efficiency.
  • Experimental evaluation on standard benchmarks shows that their method significantly improves efficiency without sacrificing rendering quality compared to state-of-the-art techniques.

Computer Science > Computer Vision and Pattern Recognition

arXiv:2603.09277 (cs)
[Submitted on 10 Mar 2026]

Title:Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists

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Abstract:3D Gaussian splatting (3DGS) has become a vital tool for learning a radiance field from multiple posed images. Although 3DGS shows great advantages over NeRF in terms of rendering quality and efficiency, it remains a research challenge to further improve the efficiency of learning 3D Gaussians. To overcome this challenge, we propose novel training strategies and losses to shorten each Gaussian list used to render a pixel, which speeds up the splatting by involving fewer Gaussians along a ray. Specifically, we shrink the size of each Gaussian by resetting their scales regularly, encouraging smaller Gaussians to cover fewer nearby pixels, which shortens the Gaussian lists of pixels. Additionally, we introduce an entropy constraint on the alpha blending procedure to sharpen the weight distribution of Gaussians along each ray, which drives dominant weights larger while making minor weights smaller. As a result, each Gaussian becomes more focused on the pixels where it is dominant, which reduces its impact on nearby pixels, leading to even shorter Gaussian lists. Eventually, we integrate our method into a rendering resolution scheduler which further improves efficiency through progressive resolution increase. We evaluate our method by comparing it with state-of-the-art methods on widely used benchmarks. Our results show significant advantages over others in efficiency without sacrificing rendering quality.
Comments:
Subjects: Computer Vision and Pattern Recognition (cs.CV)
Cite as: arXiv:2603.09277 [cs.CV]
  (or arXiv:2603.09277v1 [cs.CV] for this version)
  https://doi.org/10.48550/arXiv.2603.09277
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arXiv-issued DOI via DataCite

Submission history

From: Jiaqi Liu [view email]
[v1] Tue, 10 Mar 2026 07:03:44 UTC (44,928 KB)
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