NanoGS: Training-Free Gaussian Splat Simplification
arXiv cs.CV / 3/18/2026
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Key Points
- NanoGS introduces a training-free, lightweight framework for Gaussian Splat simplification that uses local pairwise merging with mass-preserved moment matching to reduce primitive counts while preserving scene structure and appearance.
- The method operates directly on existing Gaussian Splat models, runs efficiently on CPU, and preserves the standard 3DGS parameterization for easy integration into existing rendering pipelines.
- By restricting merge candidates to local neighborhoods and evaluating quality with a principled merge cost, NanoGS avoids GPU-intensive post-training optimization.
- Experimental results show substantial primitive reduction without compromising rendering fidelity, enabling more practical deployment of Gaussian Splat-based real-time novel view synthesis.




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