AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs
arXiv cs.CV / 4/22/2026
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Key Points
- AdaGScale is a viewpoint-adaptive Gaussian scaling method for 3D Gaussian Splatting that targets faster GPU rendering by reducing the number of Gaussian–tile pairs.
- The approach leverages the insight that tiles far from a Gaussian’s center have negligible impact on pixel color, so it can downscale Gaussians’ effective size for the tile-intersection stage.
- AdaGScale performs a preprocessing step to estimate each Gaussian’s peripheral color contribution score and then adaptively scales its size according to that score.
- During rendering, the scaled size is used only for the tile intersection test, while the original size is kept for color accumulation to preserve visual quality.
- Experiments report a geometric-mean speedup of 13.8× versus original 3D-GS on a GPU, with only ~0.5 dB PSNR degradation on city-scale scenes.
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