AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs

arXiv cs.CV / 4/22/2026

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Key Points

  • AdaGScale is a viewpoint-adaptive Gaussian scaling method for 3D Gaussian Splatting that targets faster GPU rendering by reducing the number of Gaussian–tile pairs.
  • The approach leverages the insight that tiles far from a Gaussian’s center have negligible impact on pixel color, so it can downscale Gaussians’ effective size for the tile-intersection stage.
  • AdaGScale performs a preprocessing step to estimate each Gaussian’s peripheral color contribution score and then adaptively scales its size according to that score.
  • During rendering, the scaled size is used only for the tile intersection test, while the original size is kept for color accumulation to preserve visual quality.
  • Experiments report a geometric-mean speedup of 13.8× versus original 3D-GS on a GPU, with only ~0.5 dB PSNR degradation on city-scale scenes.

Abstract

Reducing the number of Gaussian-tile pairs is one of the most promising approaches to improve 3D Gaussian Splatting (3D-GS) rendering speed on GPUs. However, the importance difference existing among Gaussian-tile pairs has never been considered in the previous works. In this paper, we propose AdaGScale, a novel viewpoint-adaptive Gaussian scaling technique for reducing the number of Gaussian-tile pairs. AdaGScale is based on the observation that the peripheral tiles located far from Gaussian center contribute negligibly to pixel color accumulation. This suggests an opportunity for reducing the number of Gaussian-tile pairs based on color contribution. AdaGScale efficiently estimates the color contribution in the peripheral region of each Gaussian during a preprocessing stage and adaptively scales its size based on the peripheral score. As a result, Gaussians with lower importance intersect with fewer tiles during the intersection test, which improves rendering speed while maintaining image quality. The adjusted size is used only for tile intersection test, and the original size is retained during color accumulation to preserve visual fidelity. Experimental results show that AdaGScale achieves a geometric mean speedup of 13.8x over original 3D-GS on a GPU, with only about 0.5 dB degradation in PSNR on city-scale scenes.