TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction

arXiv cs.CV / 4/6/2026

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Key Points

  • TrackerSplat addresses a key limitation of dynamic 3D Gaussian Splatting by improving robustness when objects undergo large inter-frame displacements that cause artifacts and temporal inconsistencies.
  • The method leverages off-the-shelf point tracking to obtain pixel trajectories, triangulates them into 3D, and uses these trajectories to reposition, rotate, and rescale 3D Gaussians before gradient-based training.
  • By initializing Gaussians more accurately using triangulated trajectories, TrackerSplat reduces fading and recoloring artifacts common in prior dynamic 3DGS approaches.
  • The paper reports improved quality and higher reconstruction throughput when processing multiple adjacent frames in parallel across multiple devices, mitigating quality degradation from large frame gaps.
  • Experiments on real-world datasets indicate TrackerSplat is effective in challenging motion scenarios and offers better visual quality versus baselines while scaling performance.

Abstract

Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated its potential for efficient and photorealistic 3D reconstructions, which is crucial for diverse applications such as robotics and immersive media. However, current Gaussian-based methods for dynamic scene reconstruction struggle with large inter-frame displacements, leading to artifacts and temporal inconsistencies under fast object motions. To address this, we introduce \textit{TrackerSplat}, a novel method that integrates advanced point tracking methods to enhance the robustness and scalability of 3DGS for dynamic scene reconstruction. TrackerSplat utilizes off-the-shelf point tracking models to extract pixel trajectories and triangulate per-view pixel trajectories onto 3D Gaussians to guide the relocation, rotation, and scaling of Gaussians before training. This strategy effectively handles large displacements between frames, dramatically reducing the fading and recoloring artifacts prevalent in prior methods. By accurately positioning Gaussians prior to gradient-based optimization, TrackerSplat overcomes the quality degradation associated with large frame gaps when processing multiple adjacent frames in parallel across multiple devices, thereby boosting reconstruction throughput while preserving rendering quality. Experiments on real-world datasets confirm the robustness of TrackerSplat in challenging scenarios with significant displacements, achieving superior throughput under parallel settings and maintaining visual quality compared to baselines. The code is available at https://github.com/yindaheng98/TrackerSplat.