Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

arXiv cs.CV / 4/8/2026

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Key Points

  • The paper addresses multi-traversal scene reconstruction where geometry is shared across time but appearance changes significantly due to illumination and environmental differences.
  • It introduces ADM-GS, a Gaussian Splatting framework that explicitly decomposes static-background appearance into traversal-invariant material properties and traversal-dependent illumination to reduce appearance entanglement.
  • The method proposes a neural light field with frequency-separated hybrid encoding, using surface normals and explicit reflection vectors to separately model low-frequency diffuse lighting and high-frequency specular reflections.
  • Experiments on Argoverse 2 and Waymo datasets show improved reconstruction quality, reporting a +0.98 dB PSNR gain over latent-based baselines and more consistent appearance across traversals.
  • The authors plan to release code at the provided GitHub repository, enabling replication and further development.

Abstract

Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times. In this context, a primary challenge is the significant appearance inconsistency across traversals caused by varying illumination and environmental conditions, despite the shared underlying geometry. This paper presents ADM-GS (Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction), a framework that applies an explicit appearance decomposition to the static background to alleviate appearance entanglement across traversals. For the static background, we decompose the appearance into traversal-invariant material, representing intrinsic material properties, and traversal-dependent illumination, capturing lighting variations. Specifically, we propose a neural light field that utilizes a frequency-separated hybrid encoding strategy. By incorporating surface normals and explicit reflection vectors, this design separately captures low-frequency diffuse illumination and high-frequency specular reflections. Quantitative evaluations on the Argoverse 2 and Waymo Open datasets demonstrate the effectiveness of ADM-GS. In multi-traversal experiments, our method achieves a +0.98 dB PSNR improvement over existing latent-based baselines while producing more consistent appearance across traversals. Code will be available at https://github.com/IRMVLab/ADM-GS.