Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction
arXiv cs.CV / 4/8/2026
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Key Points
- The paper addresses multi-traversal scene reconstruction where geometry is shared across time but appearance changes significantly due to illumination and environmental differences.
- It introduces ADM-GS, a Gaussian Splatting framework that explicitly decomposes static-background appearance into traversal-invariant material properties and traversal-dependent illumination to reduce appearance entanglement.
- The method proposes a neural light field with frequency-separated hybrid encoding, using surface normals and explicit reflection vectors to separately model low-frequency diffuse lighting and high-frequency specular reflections.
- Experiments on Argoverse 2 and Waymo datasets show improved reconstruction quality, reporting a +0.98 dB PSNR gain over latent-based baselines and more consistent appearance across traversals.
- The authors plan to release code at the provided GitHub repository, enabling replication and further development.
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