Active Reward Machine Inference From Raw State Trajectories
arXiv cs.RO / 4/10/2026
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Key Points
- The paper presents a method to learn reward machines directly from raw state trajectories and policy information without needing reward, label, or reward-machine node observations.
- It argues that, in this information-scarce setting, trajectory data alone can be sufficient to infer the automaton-like reward structure required for multi-stage task specification.
- The approach is extended to an active learning framework that incrementally queries additional trajectory extensions to improve both data efficiency and computational efficiency.
- Experiments on grid-world environments demonstrate the feasibility of the learned reward machines under the proposed assumptions.
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