SpaceDex: Generalizable Dexterous Grasping in Tiered Workspaces
arXiv cs.RO / 4/21/2026
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Key Points
- SpaceDex addresses the difficulty of generalizable dexterous grasping in tiered workspaces by explicitly handling occlusion, narrow clearances, and height-dependent constraints that are often ignored in prior methods.
- The system uses a hierarchical approach: a Vision-Language Model planner infers user intent, reasons about spatial relationships across multiple camera views, and outputs bounding boxes to enable zero-shot segmentation and mask tracking.
- For control, SpaceDex introduces an arm-hand Feature Separation Network that decouples arm trajectory planning from hand grasp-mode selection to reduce interference between reaching and grasping behaviors.
- The full controller combines multi-view perception, fingertip tactile sensing, and a small set of recovery demonstrations to improve robustness under partial observability and unexpected contact.
- In 100 real-world trials across 30+ unseen objects (four categories), SpaceDex achieves a 63.0% success rate versus 39.0% for a strong tabletop baseline, showing clear gains in constrained 3D settings.
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