Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos
arXiv cs.CV / 4/1/2026
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Key Points
- The paper tackles a key limitation of egocentric “walking tour” videos for environment modeling: humans (including shadows) often appear in frames and interfere with learning usable environment representations.
- It proposes a generative inpainting approach that removes people and their associated shadow effects from walking-tour video clips in a realistic way.
- The method relies on building a semi-synthetic training dataset of environment-only background clips paired with composite clips that overlay simulated walking humans and shadows sourced from real egocentric footage to preserve global visual diversity.
- The authors fine-tune the state-of-the-art Casper video diffusion model for inpainting of objects and effects, showing improved qualitative and quantitative performance over Casper in dense human and complex-background scenarios.
- They further demonstrate downstream usefulness by using the generated, humanless video clips to construct successful 3D/4D models of urban locations.
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