Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation

arXiv cs.RO / 4/9/2026

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Key Points

  • Splatblox is presented as a real-time autonomous outdoor navigation system that targets dense vegetation, irregular obstacles, and complex terrain using a unified mapping/planning representation.
  • It fuses segmented RGB images with LiDAR point clouds via Gaussian Splatting to build a traversability-aware ESDF that encodes both geometry and semantics for reasoning about what is passable.
  • The system distinguishes traversable vegetation (e.g., tall grass) from rigid obstacles (e.g., trees) and uses LiDAR’s 360-degree coverage to support longer planning horizons (up to 100 meters).
  • Validation on a quadruped robot and transfer to a wheeled platform show improved performance over state-of-the-art methods, including a 50%+ higher success rate, 40% fewer freezing incidents, and shorter/ faster routes to goal in field trials.

Abstract

We present Splatblox, a real-time system for autonomous navigation in outdoor environments with dense vegetation, irregular obstacles, and complex terrain. Our method fuses segmented RGB images and LiDAR point clouds using Gaussian Splatting to construct a traversability-aware Euclidean Signed Distance Field (ESDF) that jointly encodes geometry and semantics. Updated online, this field enables semantic reasoning to distinguish traversable vegetation (e.g., tall grass) from rigid obstacles (e.g., trees), while LiDAR ensures 360-degree geometric coverage for extended planning horizons. We validate Splatblox on a quadruped robot and demonstrate transfer to a wheeled platform. In field trials across vegetation-rich scenarios, it outperforms state-of-the-art methods with over 50% higher success rate, 40% fewer freezing incidents, 5% shorter paths, and up to 13% faster time to goal, while supporting long-range missions up to 100 meters. Experiment videos and more details can be found on our project page: https://splatblox.github.io