Few TensoRF: Enhance the Few-shot on Tensorial Radiance Fields

arXiv cs.CV / 3/27/2026

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Key Points

  • The paper introduces Few TensoRF, a 3D reconstruction framework that merges TensorRF’s efficient tensor-based representation with FreeNeRF-style frequency-driven few-shot regularization.
  • It boosts rendering and training efficiency by leveraging TensorRF, while adding frequency and occlusion masks to improve stability and reconstruction quality when input views are sparse.
  • On the Synthesis NeRF benchmark, Few TensoRF raises average PSNR from 21.45 dB (TensorRF) to 23.70 dB, and reports a further gain to 24.52 dB with a fine-tuned variant, while keeping training time around 10–15 minutes.
  • On THuman 2.0, it delivers competitive human body reconstruction results (27.37–34.00 dB) using only eight input images, suggesting strong data efficiency across scenes.
  • Overall, the work positions Few TensoRF as an effective approach for real-time 3D reconstruction that improves quality without sacrificing TensorRF’s speed advantages.

Abstract

This paper presents Few TensoRF, a 3D reconstruction framework that combines TensorRF's efficient tensor based representation with FreeNeRF's frequency driven few shot regularization. Using TensorRF to significantly accelerate rendering speed and introducing frequency and occlusion masks, the method improves stability and reconstruction quality under sparse input views. Experiments on the Synthesis NeRF benchmark show that Few TensoRF method improves the average PSNR from 21.45 dB (TensorRF) to 23.70 dB, with the fine tuned version reaching 24.52 dB, while maintaining TensorRF's fast \(\approx10-15\) minute training time. Experiments on the THuman 2.0 dataset further demonstrate competitive performance in human body reconstruction, achieving 27.37 - 34.00 dB with only eight input images. These results highlight Few TensoRF as an efficient and data effective solution for real-time 3D reconstruction across diverse scenes.