Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data
arXiv cs.CV / 4/16/2026
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Key Points
- The paper addresses key 3D-editing challenges: keeping semantic consistency with prompt-driven edits while preserving local invariance so unedited regions match the original asset.
- It critiques existing methods for projection losses in multi-view pipelines and for voxel-based constraints that limit which regions and how large an edit can be applied.
- To overcome dataset scarcity, the authors propose the Beyond Voxel 3D Editing (BVE) framework along with a self-constructed large-scale 3D editing dataset.
- BVE extends an image-to-3D generative foundation model using lightweight trainable modules to inject textual semantics efficiently, avoiding costly full-model retraining.
- The framework also introduces an annotation-free 3D masking strategy to preserve unchanged regions during editing, improving faithfulness alongside text alignment in experiments.
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