Materialistic RIR: Material Conditioned Realistic RIR Generation

arXiv cs.CV / 4/24/2026

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Key Points

  • The paper introduces a new method for generating material-controlled room impulse responses (RIRs) by explicitly separating spatial and material effects in an environment.
  • It uses two modules—one to learn the spatial layout’s acoustic influence and another to modulate that RIR based on a user-provided material configuration.
  • This disentangled design enables users to change materials (e.g., wall/room surface types) and see resulting acoustic changes without modifying the underlying scene geometry or contents.
  • Experiments report notable gains over prior work on both acoustic realism measures (up to +16% on RTE) and material fidelity metrics (up to +70%), supported by a human perceptual study.
  • The approach targets applications that require realistic acoustics and controllability, including virtual reality, robotics, architectural design, and audio engineering.

Abstract

Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce a different acoustic experience from a room with the same spatial layout but concrete walls. Accurately modeling these effects is essential for applications such as virtual reality, robotics, architectural design, and audio engineering. Yet, existing methods for acoustic modeling often entangle spatial and material influences in correlated representations, which limits user control and reduces the realism of the generated acoustics. In this work, we present a novel approach for material-controlled Room Impulse Response (RIR) generation that explicitly disentangles the effects of spatial and material cues in a scene. Our approach models the RIR using two modules: a spatial module that captures the influence of the spatial layout of the scene, and a material module that modulates this spatial RIR according to a user-specified material configuration. This explicitly disentangled design allows users to easily modify the material configuration of a scene and observe its impact on acoustics without altering the spatial structure or scene content. Our model provides significant improvements over prior approaches on both acoustic-based metrics (up to +16% on RTE) and material-based metrics (up to +70%). Furthermore, through a human perceptual study, we demonstrate the improved realism and material sensitivity of our model compared to the strongest baselines.