Materialistic RIR: Material Conditioned Realistic RIR Generation
arXiv cs.CV / 4/24/2026
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Key Points
- The paper introduces a new method for generating material-controlled room impulse responses (RIRs) by explicitly separating spatial and material effects in an environment.
- It uses two modules—one to learn the spatial layout’s acoustic influence and another to modulate that RIR based on a user-provided material configuration.
- This disentangled design enables users to change materials (e.g., wall/room surface types) and see resulting acoustic changes without modifying the underlying scene geometry or contents.
- Experiments report notable gains over prior work on both acoustic realism measures (up to +16% on RTE) and material fidelity metrics (up to +70%), supported by a human perceptual study.
- The approach targets applications that require realistic acoustics and controllability, including virtual reality, robotics, architectural design, and audio engineering.
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