Optimizing Grasping in Legged Robots: A Deep Learning Approach to Loco-Manipulation
arXiv cs.RO / 5/6/2026
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Key Points
- The paper introduces a deep learning framework to improve how quadruped robots equipped with arms grasp objects, emphasizing both precision and adaptability.
- It uses a sim-to-real pipeline in the Genesis simulation environment to generate a large synthetic dataset of grasp attempts, producing pixel-wise grasp-quality maps as ground truth.
- A custom CNN with a U-Net-like architecture is trained on multi-modal onboard sensing inputs (RGB, depth, segmentation masks, and surface normal maps) to output a grasp-quality heatmap.
- The method was validated on a four-legged robot that successfully completed a loco-manipulation task end-to-end, including navigation, perception, grasp pose prediction, and executing a precise grasp.
- The work argues that training with advanced simulated sensing can scale effectively while reducing the need for costly physical data collection.
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