Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields

arXiv cs.CV / 3/23/2026

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Key Points

  • The paper introduces Fourier Splatting, a new scalable set of Fourier-parameterized planar surfel primitives for radiance-field rendering that decouples quality from the fixed number of primitives used at train time.
  • It enables variable level-of-detail rendering from a single trained model by truncating Fourier coefficients at runtime, providing a more graceful quality tradeoff than primitive pruning alone.
  • To improve training stability, the method uses a straight-through estimator to extend gradients beyond primitive boundaries during optimization.
  • It proposes HYDRA, an MCMC-based densification strategy that decomposes complex primitives into simpler components to better fit scene details.
  • Experiments report state-of-the-art quality among planar-primitive approaches and competitive perceptual metrics versus leading volumetric methods on standard benchmarks, targeting bandwidth-constrained high-fidelity rendering.

Abstract

Novel view synthesis has recently been revolutionized by 3D Gaussian Splatting (3DGS), which enables real-time rendering through explicit primitive rasterization. However, existing methods tie visual fidelity strictly to the number of primitives: quality downscaling is achieved only through pruning primitives. We propose the first inherently scalable primitive for radiance field rendering. Fourier Splatting employs scalable primitives with arbitrary closed shapes obtained by parameterizing planar surfels with Fourier encoded descriptors. This formulation allows a single trained model to be rendered at varying levels of detail simply by truncating Fourier coefficients at runtime. To facilitate stable optimization, we employ a straight-through estimator for gradient extension beyond the primitive boundary, and introduce HYDRA, a densification strategy that decomposes complex primitives into simpler constituents within the MCMC framework. Our method achieves state-of-the-art rendering quality among planar-primitive frameworks and comparable perceptual metrics compared to leading volumetric representations on standard benchmarks, providing a versatile solution for bandwidth-constrained high-fidelity rendering.