Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields
arXiv cs.CV / 3/23/2026
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Key Points
- The paper introduces Fourier Splatting, a new scalable set of Fourier-parameterized planar surfel primitives for radiance-field rendering that decouples quality from the fixed number of primitives used at train time.
- It enables variable level-of-detail rendering from a single trained model by truncating Fourier coefficients at runtime, providing a more graceful quality tradeoff than primitive pruning alone.
- To improve training stability, the method uses a straight-through estimator to extend gradients beyond primitive boundaries during optimization.
- It proposes HYDRA, an MCMC-based densification strategy that decomposes complex primitives into simpler components to better fit scene details.
- Experiments report state-of-the-art quality among planar-primitive approaches and competitive perceptual metrics versus leading volumetric methods on standard benchmarks, targeting bandwidth-constrained high-fidelity rendering.
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