Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes
arXiv cs.CV / 4/28/2026
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Key Points
- The paper introduces Dream-Cubed, a large-scale Minecraft voxel dataset and a set of compositional generative models that use “cubes” to build efficient interactive 3D environments.
- Dream-Cubed is built from tens of billions of tokens combining carefully curated procedural biome terrain with high-quality human-authored maps, enabling controllable, semantically grounded generation.
- The authors perform the first large-scale study of 3D diffusion models for voxel generation, comparing discrete vs. continuous diffusion formulations, different data compositions, and architectural choices.
- Their models generate directly in block space and support interactive workflows such as inpainting and outpainting conditioned on user-authored blocks.
- For evaluation, they adapt the FID metric to measure semantic differences between real and generated world renderings, corroborating results with a human preference study, and they release the full dataset, code, and pretrained models.
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