HY-World 2.0 just dropped

Reddit r/LocalLLaMA / 4/16/2026

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Key Points

  • Tencent released HY-World 2.0, positioned as the first open-source state-of-the-art 3D world model.
  • The system generates persistent, editable 3D world assets (3D Gaussian splats, meshes, and point clouds) rather than producing only videos.
  • HY-World 2.0 supports multimodal input (text, images, multi-view, and video) to create 3D worlds with an emphasis on temporal consistency (no flickering, no time limit).
  • The core model, WorldMirror 2.0, unifies predictions for depth, normals, camera parameters, point clouds, and 3DGS in a single feed-forward pass.
  • Users can import outputs into major tools and engines (Unity, Unreal Engine, Blender, Isaac Sim) and run real-time rendering with native physics and collision on consumer GPUs.

Tencent just released HY-World 2.0 — the first open-source state-of-the-art 3D world model.

What makes it special (repo’s own words):

Generates real 3D assets (3D Gaussian Splats, meshes, point clouds) — not videos

Persistent & editable worlds you can “build once, keep forever”

Fully importable into Unity, Unreal Engine, Blender, Isaac Sim

Native physics, collision, first-person navigation, real-time rendering on consumer GPUs

Unlike video-only models (Genie 3, HY-World 1.5), no flickering, no time limit, true 3D consistency

Core: WorldMirror 2.0 — unified feed-forward model that predicts depth, normals, camera params, point clouds + 3DGS in one pass.

Multimodal: text, image, multi-view, or video → 3D world.

HF: https://huggingface.co/tencent/HY-World-2.0

GitHub: https://github.com/Tencent-Hunyuan/HY-World-2.0

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