Drive-Through 3D Vehicle Exterior Reconstruction via Dynamic-Scene SfM and Distortion-Aware Gaussian Splatting
arXiv cs.RO / 3/30/2026
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Key Points
- The paper addresses high-fidelity 3D reconstruction of vehicle exteriors in dynamic, cluttered dealership drive-through scenes, overcoming issues absent in static-scene photogrammetry such as moving targets, wide-angle lens distortion, specular paint, and non-rigid wheel motion.
- It proposes an end-to-end pipeline with a two-pillar camera rig that isolates the moving vehicle using SAM 3 instance segmentation plus motion gating, explicitly masks non-rigid wheels to better satisfy epipolar geometry, and extracts correspondences on raw distorted 4K images using the RoMa v2 learned matcher.
- The method integrates correspondences into a rig-aware SfM optimization with CAD-derived relative pose priors to reduce scale drift, improving geometric consistency for downstream rendering.
- For high-quality visualization, it employs distortion-aware 3D Gaussian Splatting (3DGUT) with a stochastic Markov Chain Monte Carlo densification strategy aimed at rendering reflective surfaces.
- Experiments on 25 real vehicles across 10 dealerships report PSNR 28.66 dB, SSIM 0.89, and LPIPS 0.21 on held-out views, yielding a 3.85 dB improvement over standard 3D Gaussian Splatting and claiming “inspection-grade” interactive models without studio capture.




