One-Shot Cross-Geometry Skill Transfer through Part Decomposition

arXiv cs.RO / 4/20/2026

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Key Points

  • The paper addresses a key limitation in robot skill transfer: methods often struggle when the target object has unfamiliar geometry shapes.
  • It proposes improving one-shot cross-geometry transfer by decomposing objects into semantic parts and transferring interaction points between corresponding parts.
  • The approach uses data-efficient generative shape models to map interaction points from a demonstration object onto a novel object.
  • An autonomous objective is constructed to optimize the alignment of those transferred points on skill-relevant parts of the new object.
  • Experiments show the method generalizes across a wider variety of object geometries and enables successful one-shot transfer for multiple skills and objects in both simulation and real-world settings.

Abstract

Given a demonstration, a robot should be able to generalize a skill to any object it encounters-but existing approaches to skill transfer often fail to adapt to objects with unfamiliar shapes. Motivated by examples of improved transfer from compositional modeling, we propose a method for improving transfer by decomposing objects into their constituent semantic parts. We leverage data-efficient generative shape models to accurately transfer interaction points from the parts of a demonstration object to a novel object. We autonomously construct an objective to optimize the alignment of those points on skill-relevant object parts. Our method generalizes to a wider range of object geometries than existing work, and achieves successful one-shot transfer for a range of skills and objects from a single demonstration, in both simulated and real environments.