CreativeGame:Toward Mechanic-Aware Creative Game Generation
arXiv cs.AI / 4/23/2026
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Key Points
- The paper argues that current LLM-based game code generation is often brittle and fails to support reliable iterative improvement because it lacks strong, objective optimization signals and explicit treatment of game mechanics.
- It introduces CreativeGame, a multi-agent HTML5 game generation pipeline that improves iteration by using a proxy reward from programmatic signals, lineage-scoped memory, and runtime validation tied to both repair and reward.
- The system also adds a mechanic-guided planning loop that turns retrieved mechanic knowledge into an explicit mechanic plan before any code is generated, rather than treating mechanics as post-hoc text.
- CreativeGame is implemented with substantial infrastructure (Python plus inspection/visualization tools) and includes stored lineages, nodes, and a mechanic archive to enable architectural analysis and lineage-level case studies.
- Results from a 4-generation lineage suggest that mechanic-level innovation can emerge across later versions and be directly inspected via version-to-version records, enabling interpretable evolution tracking.
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