Learning Racket-Ball Bounce Dynamics Across Diverse Rubbers for Robotic Table Tennis
arXiv cs.RO / 4/14/2026
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Key Points
- The paper addresses a key robotics problem: building accurate, generalizable dynamic models of racket–ball bounce behavior for reliable robotic table tennis control.
- It introduces a unified modeling framework trained and validated across 10 racket configurations covering multiple rubber types (inverted, anti-spin, and pimpled) rather than the commonly assumed inverted-only case.
- Using a high-speed multi-camera system with spin estimation, the authors collect a dataset spanning a wide range of incoming velocities and spins and show that rebound parameters (e.g., coefficient of restitution and tangential impulse response) vary systematically with impact state and by rubber type.
- The approach estimates an interpretable impulse-based contact model whose parameters are learned via Gaussian Processes conditioned on the ball’s incoming velocity and spin, providing both prediction accuracy and uncertainty estimates.
- The GP-based model reduces post-impact velocity and spin errors versus constant-parameter baselines across all racket types and enables online identification of racket dynamics with only a few observations during gameplay.
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