CPU Optimization of a Monocular 3D Biomechanics Pipeline for Low-Resource Deployment

arXiv cs.CV / 4/20/2026

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Key Points

  • The paper presents CPU-only optimization of a markerless monocular 3D biomechanics pipeline originally designed with GPU acceleration in mind.
  • It uses profiling-driven changes such as restructuring model initialization, removing disk I/O serialization bottlenecks, and improving CPU parallelization to speed up execution.
  • Experiments on a consumer AMD Ryzen 7 9700X workstation achieve a 2.47× higher processing throughput and reduce total runtime by 59.6%.
  • Initialization latency is improved by 4.6×, while the biomechanical outputs remain highly consistent with the baseline (mean joint-angle deviation of 0.35° and correlation r=0.998).
  • The results suggest research-grade vision-based biomechanics can be deployed on commodity CPU hardware for clinical and sports use in low-resource settings.

Abstract

Markerless 3D movement analysis from monocular video enables accessible biomechanical assessment in clinical and sports settings. However, most research-grade pipelines rely on GPU acceleration, limiting deployment on consumer-grade hardware and in low-resource environments. In this work, we optimize a monocular 3D biomechanics pipeline derived from the MonocularBiomechanics framework for efficient CPU-only execution. Through profiling-driven system optimization, including model initialization restructuring, elimination of disk I/O serialization, and improved CPU parallelization. Experiments on a consumer workstation (AMD Ryzen 7 9700X CPU) show a 2.47x increase in processing throughput and a 59.6\% reduction in total runtime, with initialization latency reduced by 4.6x. Despite these changes, biomechanical outputs remain highly consistent with the baseline implementation (mean joint-angle deviation 0.35^\circ, r=0.998). These results demonstrate that research-grade vision-based biomechanics pipelines can be deployed on commodity CPU hardware for scalable movement assessment.