3D Generation for Embodied AI and Robotic Simulation: A Survey
arXiv cs.CV / 4/30/2026
💬 OpinionIdeas & Deep AnalysisModels & Research
Key Points
- The survey argues that embodied AI and robotics require scalable, diverse, physically grounded 3D assets to support simulation-based training and real-world deployment.
- It organizes the literature by three roles for 3D generation: as a data generator (articulated, physically grounded, deformable assets), as simulation environments (interactive, task-oriented, controllable/agentic scenes), and as a sim2real bridge (digital twin reconstruction, augmentation, and synthetic demonstrations).
- The paper emphasizes that success in embodied settings depends on more than visual realism, including kinematic structure, material properties, and interaction/task execution readiness.
- It identifies key bottlenecks such as limited physical annotations, the mismatch between geometric quality and physical validity, fragmented evaluation methods, and the ongoing sim-to-real gap that still limits reliable transfer.
- It claims the field is shifting focus from purely visual quality toward interaction readiness, aiming to make 3D generation a dependable foundation for embodied intelligence.
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