One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors
arXiv cs.RO / 4/8/2026
💬 OpinionIdeas & Deep AnalysisModels & Research
Key Points
- The paper presents a data-efficient method to adapt whole-body humanoid motion from a single non-walking target sample, reducing the need for large motion datasets.
- It uses order-preserving optimal transport to measure similarity between walking and non-walking motion sequences, then interpolates along geodesics to synthesize intermediate pose skeletons.
- The generated poses are optimized for collision-free configurations and retargeted to the target humanoid platform before being used in simulation.
- Policy adaptation is performed via reinforcement learning in the simulated environment, leveraging the adapted motion for improved control.
- Experiments on the CMU MoCap dataset show consistent gains over baseline approaches across evaluation metrics, and the authors provide code on GitHub.
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