| Some more 'sloptuber' content for those who are enjoying it :) Model: unsloth glm 5.1 @ IQ2_XXS UD Prompt 1: I included the 'forward' direction here, because basically every attempt was using (-1,0,0) as forward, which is not correct for three.js world space After this first prompt, GLM proceeded to think for 32k tokens, output a full code block in its thinking, and continue overthinking. This overthinking behaviour seems way more common on heavily quantised models. I copied the code block, tested it, and gave some further feedback in a fresh session: Prompt 2: Now, I could have also asked it to fix the arm/leg swing direction here, but I thought the results were a good mix of amazing + ridiculous, and show what kind of initial results you're currently likely to get when asking any LLM for 3D outputs. I've been trying this prompt out with Minimax M2.7 too, but it really struggles with the relatively complex collision mechanics that are required for this. GLM will produce something workable most of the time. [link] [comments] |
Local GLM 5.1 - Parkour!
Reddit r/LocalLLaMA / 4/15/2026
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Key Points
- Reddit投稿で、unslothの「GLM 5.1」(IQ2_XXS UD)に“パルクールゲームを単一Webページで3D実装する”プロンプトを与えた結果が共有された。
- モデルが32kトークン級で過剰に推論し続け、思考内にコードブロックを出力する“過考(overthinking)”が、特に高量子化モデルで起きやすい可能性が示唆された。
- 生成コードを実行して追加フィードバック(腕の向き、左右のストレイフ/カメラ回転、照明の暗さ、街の見た目の多様性など)を行うと、修正が反映される様子が述べられている。
- 別モデル(Minimax M2.7)でも試したが、複雑な衝突・コリジョン制御が必要な部分は苦手で、GLMの方が比較的“動くもの”を作りやすいという体験談になっている。
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