GameUIAgent: An LLM-Powered Framework for Automated Game UI Design with Structured Intermediate Representation
arXiv cs.AI / 3/17/2026
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Key Points
- GameUIAgent translates natural language design descriptions into editable Figma assets using a Design Spec JSON intermediate representation within a six-stage neuro-symbolic pipeline.
- The pipeline combines LLM generation, deterministic post-processing, and a Vision-Language Model-guided Reflection Controller to iteratively self-correct while guaranteeing non-regressive quality.
- In evaluation across 110 test cases, three LLMs, and three UI templates, the study identifies a game-domain failure taxonomy (rarity-dependent degradation and visual emptiness) and two key empirical findings: a Quality Ceiling Effect and a Rendering-Evaluation Fidelity Principle.
- These findings establish foundational principles for LLM-driven visual generation agents in game production and reveal limits on RC improvements and unintended effects of partial rendering on VLM evaluation.
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