Hey,
I have been experimenting with Roslyn-style compiler tooling on my Unity project, now well past 400k LOC.
Honestly it changes the game, it is like giving AI IDE level understanding, not just raw text access like most AI coding workflows still use today.
What’s funny is that Microsoft solved a huge part of this 12+ years ago with Roslyn. Only now, with AI, does it feel like people are finally realizing what that unlocks.
Goal of this post is to check whot other people think about this approach and how many of you have tried Roslyn like compilers wired to your AI? Have you hear about Roslyn type compilers yet?
My guesstimate would be only around 1-5% of people are currently using some combination of it, although the benefit of using it is crazy when you count compounding interest with AI.
For example - I used it to check the monolith that was previously marked as too entangled, and the Roslyn type search and code execution showed only 13 real dependancies compared to 100 found by grep alone.
Second useful case is code execution. You can basicaly track the value through the chains, check the math time and precision, check if you have variables actually used or just sitting there as a dead code.
Did anyone else exerimented with something similar on their projects? Not selling anything, I am really intrigued what others think abot this approach.
Happy to hear your thoughts!
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