Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks
arXiv cs.RO / 4/21/2026
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Key Points
- The paper proposes a gamified, Unity-based VR framework to collect embodied interaction demonstrations at scale, addressing the cost and limited accessibility of conventional data-collection interfaces.
- It integrates procedural scene generation, VR control of a humanoid robot, automatic task evaluation, and trajectory logging into a single end-to-end workflow.
- A trash pick-and-place prototype is used to validate the pipeline, showing that collected demonstrations cover a broad portion of the state-action space.
- The authors find that higher task difficulty increases motion intensity and encourages more extensive exploration of the robot arm’s workspace, suggesting controllable data diversity.
- Overall, the work argues that game-oriented virtual environments can be an effective and extensible approach for embodied intelligence data collection.
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