PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction
arXiv cs.CV / 4/16/2026
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Key Points
- PatchPoison is introduced as a lightweight dataset-poisoning approach to prevent unauthorized 3D reconstruction from multi-view images by corrupting the inputs rather than modifying reconstruction pipelines.
- It works by adding a small, high-frequency checkerboard-like adversarial patch to the periphery of each image, aiming to disrupt feature matching and Structure-from-Motion (SfM) camera pose estimation in tools such as COLMAP.
- By inducing systematic misalignments in estimated camera poses, the method causes downstream 3D reconstruction methods (including 3D Gaussian Splatting/3DGS optimization) to diverge from correct scene geometry.
- Experiments on the NeRF-Synthetic benchmark show that a 12×12 pixel patch increases reconstruction error by 6.8× in LPIPS while remaining visually unobtrusive to human viewers.
- PatchPoison is positioned as a practical “drop-in” preprocessing step for content creators since it requires no changes to existing 3D reconstruction pipelines.
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