F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling
arXiv cs.CV / 4/3/2026
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Key Points
- The paper introduces F3DGS, a federated approach to 3D Gaussian Splatting designed for decentralized multi-agent 3D reconstruction when centralized data aggregation is unavailable or impractical.
- F3DGS builds a shared geometric scaffold by registering locally merged LiDAR point clouds to initialize a global 3DGS model, then performs federated optimization by fixing Gaussian positions to maintain geometric alignment across agents.
- During training, each client updates only appearance-related parameters (e.g., covariance, opacity, and spherical harmonic coefficients), reducing communication overhead and mitigating geometric inconsistency.
- The server aggregates client updates with visibility-aware weighting based on how often each client observed each Gaussian, addressing partial observability common in distributed exploration.
- The authors evaluate the method on a newly collected multi-sequence indoor dataset with synchronized LiDAR/RGB/IMU, reporting reconstruction quality comparable to centralized training, and plan public release of the dataset, development kit, and code.
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