Latent State Design for World Models under Sufficiency Constraints
arXiv cs.AI / 5/5/2026
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Key Points
- The paper reframes world-model research as “latent state design” focused on what information the agent’s state must keep, discard, and enable for future functions like prediction, control, and planning.
- It proposes a functional taxonomy that categorizes methods by the intended role of the latent state (e.g., predictive embeddings, belief states, causal/object structure, latent action interfaces, grounded planning interfaces, and memory substrates) rather than by architecture or application domain.
- The authors highlight key gaps that architecture-based groupings miss, such as the difference between predictive sufficiency and control sufficiency, and between passive video prediction and counterfactual action modeling.
- They introduce an evaluation framework that assesses models based on the sufficiency constraints their latent state construction targets, comparing approaches across axes including controllability, causal/counterfactual support, memory, and uncertainty.
- The central takeaway is that an actionable world model is defined by alignment between state construction and task requirements, not by maximizing preserved information.
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