Abstract
Distributed reinforcement learning trains on data from stale, buggy, or mismatched actors, producing actions with high surprisal (negative log-probability) under the learner's policy. The core difficulty is not surprising data per se, but \emph{negative learning from surprising data}. High-surprisal failures can dominate the update direction despite carrying little useful signal, while high-surprisal successes reveal opportunities the current policy would otherwise miss. The \textit{Delightful Policy Gradient} (DG) separates these cases by gating each update with delight, the product of advantage and surprisal, suppressing rare failures and amplifying rare successes without behavior probabilities. Under contaminated sampling, the cosine similarity between the standard policy gradient and the true gradient collapses, while DG's grows as the policy improves. No sign-blind reweighting, including exact importance sampling, can reproduce this effect. On MNIST with simulated staleness, DG without off-policy correction outperforms importance-weighted PG with exact behavior probabilities. On a transformer sequence task with staleness, actor bugs, reward corruption, and rare discovery, DG achieves roughly 10{\times} lower error. When all four frictions act simultaneously, its compute advantage is order-of-magnitude and grows with task complexity.