Evaluating Game Difficulty in Tetris Block Puzzle
arXiv cs.AI / 3/20/2026
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Key Points
- The paper evaluates difficulty in the Tetris Block Puzzle by applying Stochastic Gumbel AlphaZero (SGAZ), a budget-aware planning agent for stochastic environments.
- It studies rule changes including holding block h, preview holding block p, and additional Tetris variants, measuring training reward and convergence iterations.
- Empirically, increasing h and p reduces difficulty, reflected by higher rewards and faster convergence.
- Introducing more Tetris variants increases difficulty, with the T-pentomino variant causing the largest slowdown.
- The work provides a reproducible framework for comparing rule sets and a reference for future design in stochastic puzzle games.
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