Minibal: Balanced Game-Playing Without Opponent Modeling

arXiv cs.AI / 3/25/2026

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Key Points

  • The paper introduces Minibal, a minimax-based game-playing approach (Minimize & Balance) aimed at producing “balanced play” rather than maximal domination of opponents.
  • It argues that existing superhuman game agents (e.g., AlphaZero-style) can be poorly suited for human-AI interaction because they tend to overwhelm players and reduce educational or entertainment value.
  • Minibal adapts the Unbounded Minimax algorithm with modifications specifically designed to discover strategies that avoid both dominating and conceding.
  • Experiments across seven board games show that one Minibal variant consistently yields the most balanced outcomes, with results near perfect balance on average.
  • The authors position Minibal as a foundation for designing AI opponents that are challenging yet engaging for both entertainment-oriented and serious games.

Abstract

Recent advances in game AI, such as AlphaZero and Ath\'enan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently overwhelm human players, offering little enjoyment and limited educational value. This paper addresses the problem of balanced play, in which an agent challenges its opponent without either dominating or conceding. We introduce Minibal (Minimize & Balance), a variant of Minimax specifically designed for balanced play. Building on this concept, we propose several modifications of the Unbounded Minimax algorithm explicitly aimed at discovering balanced strategies. Experiments conducted across seven board games demonstrate that one variant consistently achieves the most balanced play, with average outcomes close to perfect balance. These results establish Minibal as a promising foundation for designing AI agents that are both challenging and engaging, suitable for both entertainment and serious games.