Minibal: Balanced Game-Playing Without Opponent Modeling
arXiv cs.AI / 3/25/2026
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Key Points
- The paper introduces Minibal, a minimax-based game-playing approach (Minimize & Balance) aimed at producing “balanced play” rather than maximal domination of opponents.
- It argues that existing superhuman game agents (e.g., AlphaZero-style) can be poorly suited for human-AI interaction because they tend to overwhelm players and reduce educational or entertainment value.
- Minibal adapts the Unbounded Minimax algorithm with modifications specifically designed to discover strategies that avoid both dominating and conceding.
- Experiments across seven board games show that one Minibal variant consistently yields the most balanced outcomes, with results near perfect balance on average.
- The authors position Minibal as a foundation for designing AI opponents that are challenging yet engaging for both entertainment-oriented and serious games.
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