One-shot Compositional 3D Head Avatars with Deformable Hair
arXiv cs.CV / 4/17/2026
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Key Points
- The paper presents a one-shot method to generate a full 3D head avatar from a single image, addressing the long-standing problem of unrealistic hair motion in one-shot holistic approaches.
- It explicitly decouples hair from the face by using separate deformation models and integrating both parts into a unified rendering pipeline for more natural geometry and deformations.
- The approach preserves fine textures by lifting both the original portrait and a hair-removed (bald) version into dense, detail-rich 3D Gaussian Splatting (3DGS) representations.
- The bald face 3DGS is rigged to a FLAME mesh via non-rigid registration for mesh-following animation, while hair is extracted as isolated hair Gaussians using semantic supervision and boundary-aware reassignment.
- Hair deformation is controlled with a cage structure running Position-Based Dynamics (PBD), enabling physically plausible hair Gaussian transformations under head motion, gravity, and inertial effects, and achieving improved perceptual realism versus prior one-shot methods.

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