Representing 3D Faces with Learnable B-Spline Volumes
arXiv cs.CV / 4/15/2026
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Key Points
- The paper introduces CUBE (Control-based Unified B-spline Encoding), a new learnable geometric representation for 3D human faces that combines B-spline volumes with high-dimensional learned control features.
- CUBE replaces 3D control points with a lattice of feature vectors (e.g., 8×8×8), using B-spline local blending to produce an intermediate feature vector and then an MLP to predict residual displacements for refined 3D coordinates.
- The method supports dense semantic correspondence by querying CUBE at template-sampled 3D coordinates to reconstruct surfaces in a consistent parameterization.
- A key advantage is that CUBE keeps the local support property of traditional B-splines, enabling local surface editing by modifying individual control features.
- Experiments train transformer-based encoders to predict CUBE control features from point clouds and monocular images, showing state-of-the-art performance on scan registration compared with recent baselines.
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