Scouting By Reward: VLM-TO-IRL-Driven Player Selection For Esports
arXiv cs.LG / 4/17/2026
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Key Points
- The paper proposes reframing esports player scouting as an Inverse Reinforcement Learning (IRL) problem to better capture nuanced tactical decision patterns beyond aggregate performance metrics.
- It introduces a player-selection framework that learns professional-specific reward functions from logged gameplay demonstrations, ranking prospects by stylistic alignment with a target star player.
- The architecture uses multimodal, two-branch inputs combining structured state-action trajectories from in-game telemetry with temporally aligned tactical pseudo-commentary generated from broadcast footage by Vision-Language Models (VLMs).
- A Generative Adversarial Imitation Learning (GAIL) setup trains a discriminator to learn elite professionals’ distinctive mechanical and tactical signatures for candidate evaluation.
- The approach aims to enable scalable, workflow-aware “digital twin” roster construction for targeted talent discovery across very large candidate pools.

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