Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models
arXiv cs.AI / 4/25/2026
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Key Points
- The paper proposes a new paradigm for AI game programming that uses large language models to extend Claude Shannon’s taxonomy of game-playing machines.
- Nemobot is presented as an interactive agentic engineering environment that lets users create, customize, and deploy LLM-powered game agents while actively experimenting with AI strategies.
- The integrated LLM chatbot is evaluated across four game classes: dictionary-based games (efficient generalization of state-action mappings), rigorously solvable games (mathematical reasoning for optimal strategies plus explanations), heuristic-based games (minimax-style logic combined with crowd-sourced insights), and learning-based games (reinforcement learning with human feedback and self-critique).
- The platform supports tool-augmented generation and fine-tuning, enabling users to iteratively refine strategic agent logic and move toward the longer-term goal of self-programming AI.
- Overall, the work positions AI agents as capable of “self-programming” behavior by combining crowdsourced learning, human creativity, and iterative improvement loops.
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