Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models

arXiv cs.AI / 4/25/2026

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Key Points

  • The paper proposes a new paradigm for AI game programming that uses large language models to extend Claude Shannon’s taxonomy of game-playing machines.
  • Nemobot is presented as an interactive agentic engineering environment that lets users create, customize, and deploy LLM-powered game agents while actively experimenting with AI strategies.
  • The integrated LLM chatbot is evaluated across four game classes: dictionary-based games (efficient generalization of state-action mappings), rigorously solvable games (mathematical reasoning for optimal strategies plus explanations), heuristic-based games (minimax-style logic combined with crowd-sourced insights), and learning-based games (reinforcement learning with human feedback and self-critique).
  • The platform supports tool-augmented generation and fine-tuning, enabling users to iteratively refine strategic agent logic and move toward the longer-term goal of self-programming AI.
  • Overall, the work positions AI agents as capable of “self-programming” behavior by combining crowdsourced learning, human creativity, and iterative improvement loops.

Abstract

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive agentic engineering environment that enables users to create, customize, and deploy LLM-powered game agents while actively engaging with AI-driven strategies. The LLM-based chatbot, integrated within Nemobot, demonstrates its capabilities across four distinct classes of games. For dictionary-based games, it compresses state-action mappings into efficient, generalized models for rapid adaptability. In rigorously solvable games, it employs mathematical reasoning to compute optimal strategies and generates human-readable explanations for its decisions. For heuristic-based games, it synthesizes strategies by combining insights from classical minimax algorithms (see, e.g., shannon1950chess) with crowd-sourced data. Finally, in learning-based games, it utilizes reinforcement learning with human feedback and self-critique to iteratively refine strategies through trial-and-error and imitation learning. Nemobot amplifies this framework by offering a programmable environment where users can experiment with tool-augmented generation and fine-tuning of strategic game agents. From strategic games to role-playing games, Nemobot demonstrates how AI agents can achieve a form of self-programming by integrating crowdsourced learning and human creativity to iteratively refine their own logic. This represents a step toward the long-term goal of self-programming AI.