FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
arXiv cs.CV / 5/4/2026
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Key Points
- FieryGS is a new framework for generating photorealistic, physically plausible fire effects in real-world 3D scenes, addressing the lack of physical grounding in existing 3D Gaussian Splatting workflows.
- The method integrates three tightly coupled modules into the 3DGS pipeline: multimodal LLM-based physical material reasoning, efficient volumetric combustion simulation, and a unified renderer for both fire and 3DGS.
- By unifying scene reconstruction, physical reasoning, simulation, and rendering, FieryGS aims to eliminate manual parameter tuning and labor-intensive workflows while improving scalability to real environments.
- The system supports complex combustion phenomena such as flame propagation, smoke dispersion, and surface carbonization, while allowing user control over factors like fire intensity, airflow, and ignition location.
- The authors report that experiments on varied indoor and outdoor scenes outperform baseline approaches in visual realism, physical fidelity, and controllability.
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