Robust Quadruped Locomotion via Evolutionary Reinforcement Learning
arXiv cs.RO / 4/9/2026
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Key Points
- The paper investigates why deep reinforcement learning (DDPG/TD3) policies for quadruped walking in simulation often fail when the physical environment differs from training conditions.
- It evaluates four approaches—standard deep RL (DDPG, TD3) and two evolutionary reinforcement learning variants (CEM-DDPG, CEM-TD3)—trained on flat terrain and tested on both flat and unseen rough terrain.
- TD3 is reported as the strongest among standard deep RL baselines on flat ground, while CEM-TD3 attains the highest overall training and evaluation rewards.
- On rough-terrain transfer, standard deep RL methods experience a sharp performance drop, whereas the evolutionary variants retain substantially more locomotion capability.
- The results suggest evolutionary search components can mitigate overfitting and improve robustness for deployment in changing or unobserved terrains.
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