Lightweight Real-Time Rendering Parameter Optimization via XGBoost-Driven Lookup Tables
arXiv cs.CV / 4/29/2026
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Key Points
- The paper introduces LUT-Opt, a lightweight framework that enables adaptive per-frame rendering parameter optimization to better balance image quality and real-time performance on resource-constrained devices.
- LUT-Opt trains two XGBoost regressors offline to predict rendering time and image quality from rendering parameters, hardware state, and scene complexity descriptors, then distills them into compact lookup tables via discretization and a time-first then quality/SSIM-oriented search.
- At runtime, the method queries the precomputed LUT every frame with sub-millisecond latency, avoiding the heavy inference costs that limit neural-network-based approaches from adapting per frame.
- Experiments in Unreal Engine 5 on subsurface scattering and hybrid-pipeline ambient occlusion show about 40% and 70% reductions in rendering time respectively, with only ~2% increase in image quality error and <0.1 ms per-frame inference latency.
- The approach is positioned as general-purpose and more generalizable across heterogeneous hardware and diverse scenes than exhaustive per-scene precomputation or non-adaptive methods.
