Points-to-3D: Structure-Aware 3D Generation with Point Cloud Priors
arXiv cs.CV / 3/20/2026
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Key Points
- Points-to-3D presents a diffusion-based framework that uses point cloud priors to enable geometry-controllable 3D asset and scene generation, built on the TRELLIS latent 3D diffusion model.
- The method replaces pure-noise latent initialization with a point-cloud-priors tailored input formulation and includes a structure inpainting network trained within TRELLIS for global structural inpainting.
- It employs a staged sampling strategy (structural inpainting followed by boundary refinement) to complete global geometry while preserving the visible regions from input priors.
- The approach accepts accurate point-cloud priors or VGGT-estimated point clouds from single images and demonstrates superior rendering quality and geometric fidelity compared with state-of-the-art baselines.
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