Personalizing Mathematical Game-based Learning for Children: A Preliminary Study
arXiv cs.LG / 3/30/2026
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Key Points
- The paper addresses a key limitation of game-based learning (GBL) in math education: delivering appropriate, intrinsically learnable game levels requires many high-quality levels and good matching to learners’ abilities.
- It proposes an AI-guided framework based on adaptive learning theory to use machine learning to classify and predict valid, player-appropriate game levels from player-generated content.
- The authors collected 206 distinct levels created by experts and advanced players using a new “Creative Mode” tool in a math game-based learning app, then engineered features from these levels to train classifiers.
- In a comparison of four models (k-nearest neighbors, decision trees, support vector machines, and random forests), Random Forest achieved the best classification performance in preliminary results.
- The study concludes that integrating AI into the game-level design pipeline could enable more personalized GBL experiences for children, while providing early guidance for future system development.
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