Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
arXiv cs.CV / 4/13/2026
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Key Points
- Matrix-Game 3.0 is presented as a memory-augmented interactive world model aimed at 720p real-time long-form video generation while preserving long-horizon temporal/spatiotemporal consistency.
- The work improves training data generation and scaling by combining Unreal Engine synthetic data, automated collection from AAA games, and real-world video augmentation to build large-scale Video-Pose-Action-Prompt quadruplet datasets.
- It introduces a long-horizon consistency training method that models prediction residuals and uses self-correction via re-injection of imperfect generated frames, supported by camera-aware memory retrieval and injection.
- For real-time deployment, the model uses a multi-segment autoregressive distillation approach (Distribution Matching Distillation), along with quantization and VAE decoder pruning to reduce inference cost.
- Experiments report up to 40 FPS at 720p using a 5B model with stable minute-long memory consistency, and scaling to 2×14B improves quality, dynamics, and generalization.
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