Not All Agents Matter: From Global Attention Dilution to Risk-Prioritized Game Planning
arXiv cs.CV / 4/8/2026
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Key Points
- The paper argues that end-to-end autonomous driving should be modeled as a dynamic multi-agent game in a unified representation space, rather than simply integrating perception and planning.
- It criticizes existing end-to-end approaches for treating all surrounding agents equally, which can blur true collision risk against complex background interactions.
- It proposes Risk-Prioritized Game Planning and introduces the GameAD framework to prioritize high-risk interactions using components including Risk-Aware Topology Anchoring, a Strategic Payload Adapter, Minimax Risk-Aware Sparse Attention, and equilibrium stabilization.
- It introduces a Planning Risk Exposure metric that measures cumulative trajectory risk intensity across long horizons to better evaluate safety.
- Experiments on nuScenes and Bench2Drive indicate GameAD significantly improves safety-related performance compared with state-of-the-art methods.
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