| We present VOID, a model for video object removal that aims to handle *physical interactions*, not just appearance. Most existing video inpainting / object removal methods can fill in pixels behind an object (e.g., removing shadows or reflections), but they often fail when the removed object affects the dynamics of the scene. For example: Current models typically remove the object but leave its effects unchanged, resulting in physically implausible outputs. VOID addresses this by modeling counterfactual scene evolution: Key ideas: In a human preference study on real-world videos, VOID was selected 64.8% of the time over baselines such as Runway (Aleph), Generative Omnimatte, and ProPainter. Project page: https://void-model.github.io/ Happy to answer questions! [link] [comments] |
[R] VOID: Video Object and Interaction Deletion (physically-consistent video inpainting)
Reddit r/MachineLearning / 4/3/2026
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Key Points
- VOID is presented as a video inpainting/object-removal model that targets physically consistent outcomes by accounting for how an object influences scene dynamics, not just its appearance.
- The method uses counterfactual scene evolution, asking “what would the video look like if the object had never been there?” and addresses issues where removing an object should change subsequent events (e.g., domino falls or avoiding a collision).
- It is trained with counterfactual paired data generated using Kubric and HUMOTO, and it leverages a vision-language model to guide which regions/motions are affected by the removal.
- VOID applies a two-pass generation strategy—first predicting motion changes and then refining with flow-warped noise to improve temporal consistency.
- In a human preference study on real-world videos, VOID was chosen 64.8% of the time over several baselines (e.g., Runway/Aleph, Generative Omnimatte, ProPainter), indicating improved plausibility for physically interactive scenes.
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