SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning
arXiv cs.AI / 3/18/2026
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Key Points
- SAC-NeRF introduces a reinforcement learning framework using Soft Actor-Critic to adaptively sample rays in neural radiance fields, aiming to reduce computation while preserving rendering quality.
- The approach includes three technical components: a Gaussian mixture color model for uncertainty estimation, a multi-component reward balancing quality, efficiency, and consistency, and a two-stage training strategy to address environment non-stationarity.
- Empirical results on Synthetic-NeRF and LLFF datasets show a reduction of sampling points by about 35-48% with rendering quality remaining within 0.3-0.8 dB PSNR of dense sampling baselines.
- The authors note that the learned sampling policy is scene-specific and that the RL framework adds complexity compared to simpler heuristics, highlighting both potential and tradeoffs.
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