HOIGS: Human-Object Interaction Gaussian Splatting
arXiv cs.CV / 4/7/2026
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Key Points
- The paper introduces Human-Object Interaction Gaussian Splatting (HOIGS) to better reconstruct dynamic scenes where humans interact with objects, a longstanding challenge in computer vision and graphics.
- HOIGS explicitly models interaction-induced deformation using a cross-attention-based HOI module rather than relying on pose priors or approximating motion with a single motion field.
- It uses heterogeneous deformation feature baselines—HexPlane for humans and Cubic Hermite Spline (CHS) for objects—to capture interdependent motion under occlusion, contact, and manipulation.
- Experiments across multiple datasets reportedly show HOIGS consistently outperforms prior human-centric and 4D Gaussian approaches, emphasizing the value of modeling human-object interactions directly.
- The work is positioned as a research contribution (arXiv v1 announce) that can inform future 4D/interaction-aware neural rendering pipelines.
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